No właśnie nie wiem, czy w ogóle jest EE tutaj. Jak oglądam gameplaye to same AE.
Q: WEBZEN announced 4 main classes for MU LEGEND at the recent game reveal. Is it safe to say that in party play, the “holy trinity” of tank, DPS, and heal is still in effect in the game?
A: 4 classes are all set to be suitable for solo playing when playing mass battle in Hack & Slash and users will able to enjoy it. Also for role-playing in party play or in tougher dungeons, they each have unique roles. By using and customizing skills and changing item settings, players can create their own unique characters.
Take the Dark Lord as an example, by using a two-hand weapon, damage can be increased to fulfil tghe role of a powerful DPS. They can also equip a magic weapon which has a healing skill, hence they can act as a tanker and passive healer.
There are epic dungeons for the high level players, with extreme difficulty. They are recommended for 5-player parties, and each individual role will be very important. So in MU LEGEND, there are no direct rules for each class to be fixed as tanker / dealer / healer, but it is highly depend on how player raise their character (item, professional skill, skill style) that will set their class.
Q: What classes are there in MU Legend?
Developer: Right now, there are only 4 classes, namely, Dark Lord, Blader, Whisperer and War Mage. Although there are very few classes to choose from, each class can equip different types of weapons to perform differently in game which makes them very versatile. The Dark Lord may appear as a tanker role but it can also take on as a support role and even as a crowd control role due to its massive AOE skills. Moving on, the Blader is a DPS class with disable skills such as stun, knockback. Whisperer is somehow similar to the archer class in MU Online, having the highest range and fulfilling as a DPS role. War Mage is a combination of mage and assassin class. Equipping a staff will allow players to unleash long range spells to damage enemies while equipping dagger or one-handed sword allow players to deal close range attacks to enemies.
Q: How do we determine the different roles (Tank, DPS, and Support) according to the classes?
Developer: We have abolished the traditional determination of roles according to classes. All classes have a minimum level of DPS but require players to interchange their classes’ ability to define their role. For example, Dark Lord can change its ability to fit into a tanker role or a healer role. In addition, max levelled players will get to challenge end game dungeon with minimum of 5 players in a party. It requires players’ high level of coordination and teamwork to allocate each and everyone’s role perfectly in order to complete the dungeon. As of now, there are 7 skills for each class which differs in solo mode, party mode and PVP mode.
Wynika z tego, że będzie trochę jak w GW2/Albionie, gdzie itemy mają duży wpływ na rolę postaci w party