Aura Mastery - assassinate , flame burst

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Abeee
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Aura Mastery - assassinate , flame burst

Post autor: Abeee » poniedziałek, 28 lipca 2014, 09:18

Witam
Potrzebuję kodu do Aura mastery dobrze działającego do 2 skilli w temacie. Najlepiej jak by jak by było z odliczaniem cooldownu skilla. Szukałem w google lecz te co są nie działają zbyt dobrze.
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Wolfheart
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Re: Aura Mastery - assassinate , flame burst

Post autor: Wolfheart » poniedziałek, 28 lipca 2014, 12:20

Nie pamiętam nazwy ale na te 2 cd jest osobny addon bardzo fajnie działający. Jak wrócę z pracy dam linka.
Soldiers Never Die, They Just Go To The Hell to Regroup.
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Re: Aura Mastery - assassinate , flame burst

Post autor: Wolfheart » poniedziałek, 28 lipca 2014, 12:44

Soldiers Never Die, They Just Go To The Hell to Regroup.
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Re: Aura Mastery - assassinate , flame burst

Post autor: Mefitis » poniedziałek, 28 lipca 2014, 16:53

Aura Mastery można sobie naprawde fajnie skonfigurować nawet do proców wiec jak ktoś używa to niema sensu mieć dwóch , no chyba że chcesz tylko "procowalnego addona"

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Re: Aura Mastery - assassinate , flame burst

Post autor: Abeee » poniedziałek, 28 lipca 2014, 19:20

Jak wrócę do domu to sprawdzę ten addon co podał kolega Wolfheart bo bardzo możliwe, że to jest to o co mi właśnie chodziło.

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Re: Aura Mastery - assassinate , flame burst

Post autor: Abeee » poniedziałek, 28 lipca 2014, 21:58

Wróciłem sprawdziłem i to jest własnie to o co mi chodziło :) Dzięki wielkie.

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Re: Aura Mastery - assassinate , flame burst

Post autor: Abeee » środa, 30 lipca 2014, 12:03

Znalazłem kody do aura mastery działają idealnie i są z odliczaniem cooldown'u. Flame Burst działa super. Wklejam jak by ktoś potrzebował:

Assainate:

{['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -21,['top'] = 59,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Assassinate",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_Header12",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_Header12",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_Header10_O",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = true,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

Runes of Protection:

{['playSoundWhen'] = "None",['iconScale'] = 1,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 26,['top'] = 59,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Runes of Protection",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 2",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}








Flame Burst:

{['playSoundWhen'] = "All",['iconScale'] = 3,['iconEnabled'] = true,['iconSprite'] = "icon_arcanehud1",['iconSound'] = 222,['iconPosition'] = {['left'] = -67,['top'] = -40,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Flame Burst",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "On Critical",['Name'] = "Trigger 2",['TriggerDetails'] = {['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[3] = {['Type'] = "Limited Action Set Checker",['Name'] = "Trigger 3",['TriggerDetails'] = {['AbilityName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

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