Patch Notes

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Patch Notes

Post autor: Gebbeth » niedziela, 19 lipca 2015, 10:29

https://forums.robertsspaceindustries.c ... ish-to-ptu
- Flight-ready Merlin and Scythe!
- Significant fixes have gone into addressing the freezing issues on ship spawn/destruction.
- Increase to 16 players on Squadron Battles and Battle Royale maps.
- The “Electronic Access” button has replaced the Arena Commander button in the Main Menu.
- Arena Commander and Star Marine icons will be seen in the Electronic Access Menu.
- Arena Commander and Star Marine icons will be grayed out for accounts that do not have access to the respective module.
- Game modes will have a red overlay for accounts that are invited to lobbies which contain game modes they do not have access to.
- Players entering a game from the same Lobby will now always be on the same team.
- Lobby now has music!

Several game balance changes have also been introduced:

- One hit kills have been reduced.
- Reduced CS missile damage.
- Increase health (2x) for all human ships.
- Weapon disparity per sizes increased.
- Rebalanced boost consumption and recharge rates.
- Rebalanced ship thrusters to be in line with ship goals.
- Chaff dispersion has been increased.

We’re also deploying several sizable new, backend technologies:

- New Launcher 2.0. Not just an updated version of the old launcher, but the first version of the new launcher! This will look similar to the current version but is a complete tech rewrite which significantly improves download speed and stability, as well as giving us much more visibility into troubleshooting launcher issues. Launcher 2.0 also allows us to start the work on our strategic goal of having much smaller incremental patch sizes.
- General Instance Manager (GIM). A full rewrite of the backend services that not only allocates and manages Arena Commander and Star Marine game server instances, but also the framework for multiplayer Hangars and the Persistent Universe game servers.
- Matchmaker Service. A full rewrite of the matchmaking system that will keep players in public groups on the same teams, eliminate long waits, and resolves the issues of perpetual Match Not Founds.
- “Phoenix” Dynamic Environments. A completely new backend service that allows us to spin up and scale services and environments at an exponentially faster rate with sharply improved stability. What does this mean for you, the players? We can scale up to test much faster to quickly and safely provide identical environments on Live that we use while in dev and in testing, and we can rapidly compensate for spikes in traffic.

Remember, the full list of Star Citizen Alpha 1.1.5 Patch Notes will be available soon but in the meantime, thanks for helping us test 1.1.5 before it hits the Live service and happy hunting!


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Z nieopisanych. W Avengerze w końcu zwiększają do S2 działka na skrzydłach 8-)
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Gebbeth
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Re: Patch Notes

Post autor: Gebbeth » piątek, 24 lipca 2015, 23:41

1.1.5 trafiło na normalne serwery.
-----------------------------------------------------
This is a *huge* update and we'll have full Patch Notes available for you soon, but in the meantime, here are some highlights:

- Battle Royale and Squadron Battles now support up to 16 players.
- Vanduul Scythe and P-52 Merlin are Hangar- and Flight-Ready.
- Accounts with Constellations will be given loaner Merlins; however, these loaners cannot be placed in a Hangar.
- Multiplayer stuttering along with freezing issues on ship spawn/destruction have been addressed.
- The “Electronic Access” button has replaced the Arena Commander button in the Main Menu.
- Arena Commander and Star Marine icons will be seen in the Electronic Access Menu.
- Arena Commander and Star Marine icons will be grayed out for accounts that do not have access to the respective module. (Note: Star Marine is NOT playable in this update.)
- Game modes will have a red overlay for accounts that are invited to lobbies which contain game modes they do not have access to.
- Players entering a game from the same Lobby will now always be on the same team.
- All game content audio has been transitioned to the new WWise cross-platform sound engine.
- Lobby now has music!

Several game balance changes have also been introduced:

- One hit kills have been reduced.
- Gatling cannon spool time reduced; gun now fires while spooling.
- Reduced CS missile damage.
- Increased missile range.
- Increase health for all human ships; some 2x, some 3x. Be sure to check Patch Notes for specific ship changes.
- Weapon disparity per sizes increased.
- Rebalanced boost consumption and recharge rates.
- Rebalanced ship thrusters to be in line with ship goals.
- Chaff dispersion has been increased.

We’re also deploying several sizable new, backend technologies:

- General Instance Manager (GIM). A full rewrite of the backend services that not only allocates and manages Arena Commander and Star Marine game server instances, but also the framework for multiplayer Hangars and the Persistent Universe game servers.
- Matchmaker Service. A full rewrite of the matchmaking system that will keep players in public groups on the same teams, eliminate long waits, and resolves the issues of perpetual Match Not Founds.
- “Phoenix” Dynamic Environments. A completely new backend service that allows us to spin up and scale services and environments at an exponentially faster rate with sharply improved stability. What does this mean for you, the players? We can scale up to test much faster to quickly and safely provide identical environments on Live that we use while in dev and in testing, and we can rapidly compensate for spikes in traffic.

Known Issues (partial list):

- Audio problems may exist throughout the client as we troubleshoot integration of the new WWise audio system.
- Clients can occasionally get stuck on an infinite loading screen due to being connected with an instance that no longer exists .
- Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship.
- The HUD and UI are completely missing throughout the tutorial.
- Constellation Andromeda and Freelancers have much of their interiors a solid black.
- Players cannot interact with the Merlin HUD.
- Players may infrequently not be able to spawn after death in multiplayer matches.
- Retaliator floor collision is disabled and players will fall through the floor.
- Combustion Pistol cannot be equipped.
- Characters may animate incorrectly when leaving ships.
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