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Re: Newsy Star Citizen

Postby Gebbeth » Sunday, 25 December 2016, 09:34

tl;dr

Spoiler:



Star Citizen Newsletter - Alpha 2.6 with Star Marine!
December 23rd, 2016

Greetings Citizen.
I am happy to announce we have just released Alpha 2.6 of Star Citizen to all backers!

With Alpha 2.6 you can now enjoy: Star Marine, featuring a host of new FPS features; big improvements to Arena Commander; further improvements to characters and their animations; new locations and missions to try; 47 flyable ships, including 8 new ships (Herald, Hoplite, Caterpillar, 85X, Wildfire, Renegade, Valiant and Comet)!


I hope you will spend many hours enjoying all the content we’ve put into this build and meeting new friends and enemies in our expanding universe! To find out more about what it took on the development side to get the patch ready for release make sure to check out the retrospective included in the final Alpha 2.6 schedule report.



There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.

When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.

As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.

Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!

As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.

With that I would like encourage everyone to download and play Alpha 2.6. It is a lot of fun and I look forward to seeing you in the ‘verse!

Happy Holidays!

-- Chris Roberts
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Re: Newsy Star Citizen

Postby Gebbeth » Wednesday, 18 January 2017, 13:13

Bardzo ważny materiał z masą konkretów odnośnie PU. Trudno aż streścić.



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Re: Newsy Star Citizen

Postby Gebbeth » Wednesday, 18 January 2017, 13:13

Bardzo ważny materiał z masą konkretów odnośnie PU. Trudno aż streścić.



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Re: Newsy Star Citizen

Postby Jaroczaro » Thursday, 19 January 2017, 00:21

Bardzo ciekawy film.
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Re: Newsy Star Citizen

Postby Gebbeth » Friday, 27 January 2017, 09:31





Na początku dema zabudowy na planetach, potem dużo informacji o działaniu AI.

Wcześniej nie bylo tego wiadomo, ale teraz jest już potwierdzenie, że będzie można budować własne osiedla na planetach, ale będzie trzeba je zaopatrywać w części zamienne oraz bronić, bo będzie można je okraść.
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Re: Newsy Star Citizen

Postby Gebbeth » Saturday, 4 February 2017, 17:11

Na początku kilka słów o postępach odnośnie planet, potem długi wywiad z Geoffem Zanellim, który współpracował nad muzyką z Hansem Zimmermanem, Johnem Powellem, Harrym Gregson-Williamsem i Stevem Jablonskym przy wielu znanych filmach takich jak Piraci z Karaibów, Ostatni Samuraj oraz solo np. przy In the West, Hitmanie, Disturbia i tworzy muzykę na potrzeby Squadron 42 / Star Citizen.



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Re: Newsy Star Citizen

Postby Gebbeth » Friday, 17 March 2017, 10:47

Tworzenie otoczenia




Bronie




Kustomizacja postaci


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Re: Newsy Star Citizen

Postby Gebbeth » Saturday, 25 March 2017, 08:40



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Re: Newsy Star Citizen

Postby Gebbeth » Saturday, 15 April 2017, 07:02

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Re: Newsy Star Citizen

Postby Gebbeth » Friday, 12 May 2017, 08:10

Nowy system interakcji, podnoszenia przedmiotów itp.



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Re: Newsy Star Citizen

Postby Gebbeth » Saturday, 13 May 2017, 15:27

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Re: Newsy Star Citizen

Postby Gebbeth » Friday, 23 June 2017, 07:36

Polecam, szczególnie część o tym jak jest tworzony układ gwiezdny. Układy będą przeskalowane mniej więcej 10 razy. Czyli np. układ mający 200 au, będzie miał 20 au(2 991 957 414 km).



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Re: Newsy Star Citizen

Postby Virven » Sunday, 25 June 2017, 16:10

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Re: Newsy Star Citizen

Postby Driam » Sunday, 25 June 2017, 16:34

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Re: Newsy Star Citizen

Postby Athcore » Sunday, 25 June 2017, 17:04

czyli tak naprawde sprzedali bankowi star citizena, sprzedali to co dali gracze oplacajacy kickstartera i inne pledge,

albo kupa totalna i star citizena nie bedzie , albo poszli po potrzebna kase na serwerownie
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Re: Newsy Star Citizen

Postby Yeleana » Sunday, 25 June 2017, 17:16

przy wielkości środków jakie zebrali jest to szokujące, sam jestem ciekawy czy jeszcze się pozbierają?
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Re: Newsy Star Citizen

Postby Gebbeth » Sunday, 25 June 2017, 17:35

Spokojnie, pożyczki w biznesie to nic nadzwyczajnego. Pewnie będzie oświadczenie niebawem :P
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Re: Newsy Star Citizen

Postby Driam » Sunday, 25 June 2017, 18:24

Jeśli komuś chce się poczytać to ZAPRASZAM
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Re: Newsy Star Citizen

Postby Tsura » Sunday, 25 June 2017, 21:45

Może się wykaraskają, ale mając 150 mln na grę i teraz szukać dodatkowego finansowania to trochę dziwne.
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Re: Newsy Star Citizen

Postby Gebbeth » Sunday, 25 June 2017, 22:39

Koniec afery, można się rozejść.

tl;dr Z tego co rozumiem to mają grant/rabat podatkowy od rządu UK, ta pożyczka pozwala nie przeliczać USD/EUR w których większość środków mają na GBP skoro pieniądze odzyskają w ramach tego rabatu. Nie do końca rozumiem tego słownictwa ekonomiczno-bankowego, jak ktoś się na tym lepiej zna to może lepiej i dokładniej wyjaśni.

https://robertsspaceindustries.com/spec ... -42/277779

Tak to jest jak się Derekowi wierzy i powiela bzdury za nim zamiast zapytać u źródła.
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Re: Newsy Star Citizen

Postby Athcore » Monday, 26 June 2017, 03:18

w skrocie to tak jakby doplata, z wymogiem wlasnego kapitalu (wklad w rozwoj zatrudnienia itp), zwrot w postaci zwolnienia podatkowego i stad pozyczka na 60 dni bo kase maja dostac na jesieni, szkoda sadzilem ze biora kredyt na serwerownie universum 3.0+ , kwota tez by sie zgadzala wtedy
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