.7.0 patch notes (wstępny)

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.7.0 patch notes (wst

Post autor: Giliarwe » piątek, 16 września 2011, 18:15

Preliminary 7.0 patch notes are available:

Tanks:
To be specified (no French tanks!)

Maps:
1. Swamp (jungles, anyone?)
2. Fjords

Features:1. Vehicle customization: camos and horn sounds
2. Company battle divisions: tier 10 max with no overall tier limitation, tiers 8, 6, and 4 max with the respective overall tier limitation.
3. Mini-map customization and new functionality.
4. Quick in-game violation report system
5. Clan logos (Clan Wars only)
6. Fog of war (Clan Wars only)
7. Cooldown period for destroyed vehicles (Clan Wars only)
8. Crew skill reset option
9. Improved special effects

The list of features is not complete and will be expanded closer to the release.

ETA - November, 2011

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Re: .7.0 patch notes (wst

Post autor: Giliarwe » środa, 21 września 2011, 19:26

Note! French tanks will be added in 7.1 update which is planned for Q4 2011.

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Re: .7.0 patch notes (wst

Post autor: Giliarwe » piątek, 28 października 2011, 21:11

Przemyślenia Overlord'a na temat nadchodzącego patcha 0.7.0

Massive Hitbox Overhaul

Nearly 30 vehicles (Tiger, VK 3002 DB, IS-3, IS-7) will get their hitboxes changed to ensure more accurate damaging mechanics. Tiger tank will finally get more detailed armor layout featuring 16 groups and benefit from skirt armor.

Map Debugging

Seems that we haven't done away with them so far, but this is definitely step in the right direction. It is going to be much more difficult to get stuck now.

Multi-cluster technology

It might not bring noticeable changes especially for EU and US players at the time of its introduction. But it is going to be extremely useful in two ways:
it will help us cope with overload of RU server (in peak times it has more than 235k players) allocating the load between several independent servers within RU region
the feature has really great potential and it would be impossible to merge clan wars or enable account transfers without it

Customize it!

The camos announced as a a part of vehicle customization functionality long time ago finally arrives in 7.0 (there will be lots of screenies in the days to come). As for horns, we are still thinking of them. :)

Tiered Companies

Instead of one single company battle mode (10/90), we are getting 4 - 4/45, 6/50, 8/90, and 10/150 (where 10 - max vehicle tier, 150 - max team tier points).

There will be separate restrictions on light tanks and SPGs. E.g. for 4/45 submode it is planned to restrict both SPGs and LTs to tier 3.

Report it!

Being harassed in-game or noticed some unfair play? RMB click on required player in team list, choose complaint type, and submit it! Customer support will see to it ASAP.

Mini-map v.2.0

Highly anticipated improvements, no doubt. It will be possible to scale the mini-map, toggle it on/off in battle, adjust its transparency, and we also added markers for Help!, Follow me! and Attacking! commands.

Tracers, anyone?

They are back, however not exactly the way they used to work.
for LTs, MTs, HTs, TDs: tracers will be shown within 25 deg / 445 sector in the direction of the gun
for SPGs: tracers will be shown for tanks that are within view range in howitzer mode
For sure we would like to reintroduce 100% tracer effects, however safety and fair play are even of major importance. So as to combat cheating, we have to bring them back this way.

Don't rage quit!

If you leave the battle before it ends (and your vehicle is safe and sound), it will be locked until the end of the battle, giving your enemies chance for easy kill (exp/credits). If somehow it makes to the end of the battle, the tank will be blown up automatically. Full repair costs, yes. :)

Balance Above All

They will be many balance adjustments in the upcoming update, the detailed patch notes will arrive upon the public release. Now I'm going to stop on a few curious things.
T-44 is getting LB-1 gun (for 2nd turret) with the same specs as of T-54 barring RoF (slight decrease). This is aimed at bringing the tank on a par with the other tier 8 MTs (God help my poor M26 :( ).
Conical gun will be nerfed on VK3601H, Tiger is getting this gun as it is now.
Changed shells for 8.8 L/71 gun. Yes, damage increase is planned. However the current DPM will be retained.
IS-3 is getting a new turret for stock setup, the existing stock turret goes to top setup. T-10 turret is reserved for future. :)

Graphics

New special effects including shots, hits, explosions are coming to provide better visualization. In addition to it we are introducing in-game colour-blind mod and option to disable smoke effects to ensure smoother performance.

More details will come in the weeks ahead.

We've hit them hard!

There will be changes to penetration mechanics. First of, we are reducing the normalization parameter of AP and APCR shells, therefore the effectiveness of sloped armor will see an increase.
Also the new mechanics for HE will be in place (defining the spot with the thinnest armor to burn through), ensuring more realistic and credible penetration and damaging.

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Re: .7.0 patch notes (wst

Post autor: Carthus_old » czwartek, 10 listopada 2011, 14:37

A ja myślałem, że w 7.0 będzie nowa ścieżka dla HT amerykańskich. Bo jakoś tego nie znalazłem, swoją drogą zna ktoś jakieś zapowiedzi co do właściwości tego T110?

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Re: .7.0 patch notes (wst

Post autor: Ovin » czwartek, 10 listopada 2011, 15:23

Giliarwe pisze: We've hit them hard!

There will be changes to penetration mechanics. First of, we are reducing the normalization parameter of AP and APCR shells, therefore the effectiveness of sloped armor will see an increase.
Also the new mechanics for HE will be in place (defining the spot with the thinnest armor to burn through), ensuring more realistic and credible penetration and damaging.

Wiecie co to oznacza ? To znaczy ze E100 bedzie najwiekszym wymiataczem
[ obraz zewnętrzny ]
A gdybym był‚ młotkowym ......

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Re: .7.0 patch notes (wst

Post autor: Bronx » piątek, 11 listopada 2011, 19:04

Zapowiada się ciekawie i widać że coś się dzieje bo dawno już patcha nie było :D Ale pomimo tych wszystkich usprawnień najbardziej by się przydała modernizacja drzewka heavy USA, T34 bez guna 120mm nie da sie grać! :shock: apropos wiecie może kiedy ma to sie ukazać? ja coś czytałem że niby w Q1 2012 ale nie jestem pewny.

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Re: .7.0 patch notes (wst

Post autor: Giliarwe » piątek, 18 listopada 2011, 19:54

T34 w 7.1 albo innym 7.x zostanie usunieta i zamieniona
Q1 reszta brakujacych czolgow

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